Third-party assets
Most games use some assets made by others. That is fine, as long as the license allows what you do with them. The key question is: are you allowed to give this asset to other people?
Two different situations
Section titled “Two different situations”| Situation | Example | What you need |
|---|---|---|
| The asset is part of your own game, players only see it | A building model in your game’s map | A license for use in your product |
| You share the asset with other creators | A vehicle pack on the marketplace | A license that allows redistribution |
Many store licenses allow the first but not the second. The Fab Standard License is the most common example: you may use Fab content in your own game, but you may not upload it to the GAMPEON marketplace, neither alone nor inside a pack.
Always forbidden
Section titled “Always forbidden”- Assets taken from GTA V or any other game, also “converted”, “ripped” or “ported” ones.
- Models of real cars, weapons or brands with their names and logos, unless you have a license from the brand owner.
- Leaked, cracked or “nulled” assets and scripts.
Licenses that usually work for the marketplace
Section titled “Licenses that usually work for the marketplace”- CC0 (public domain): no conditions.
- CC BY: allowed; name the author and the license in the item description.
- MIT, Apache 2.0, BSD for code: allowed; keep the license file in the upload.
Licenses with “NC” (non-commercial) or “ND” (no derivatives) can cause trouble once paid items arrive. Prefer assets without those terms.
With AI-generated content
Section titled “With AI-generated content”You are responsible for AI-generated code, models, textures and sounds just like for your own work. Check the terms of the AI service you used, and do not ask an AI to recreate a protected asset from another game.
When in doubt
Section titled “When in doubt”Do not upload. Ask the rights holder for written permission, and keep it.