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Third-party assets

Most games use some assets made by others. That is fine, as long as the license allows what you do with them. The key question is: are you allowed to give this asset to other people?

Situation Example What you need
The asset is part of your own game, players only see it A building model in your game’s map A license for use in your product
You share the asset with other creators A vehicle pack on the marketplace A license that allows redistribution

Many store licenses allow the first but not the second. The Fab Standard License is the most common example: you may use Fab content in your own game, but you may not upload it to the GAMPEON marketplace, neither alone nor inside a pack.

  • Assets taken from GTA V or any other game, also “converted”, “ripped” or “ported” ones.
  • Models of real cars, weapons or brands with their names and logos, unless you have a license from the brand owner.
  • Leaked, cracked or “nulled” assets and scripts.

Licenses that usually work for the marketplace

Section titled “Licenses that usually work for the marketplace”
  • CC0 (public domain): no conditions.
  • CC BY: allowed; name the author and the license in the item description.
  • MIT, Apache 2.0, BSD for code: allowed; keep the license file in the upload.

Licenses with “NC” (non-commercial) or “ND” (no derivatives) can cause trouble once paid items arrive. Prefer assets without those terms.

You are responsible for AI-generated code, models, textures and sounds just like for your own work. Check the terms of the AI service you used, and do not ask an AI to recreate a protected asset from another game.

Do not upload. Ask the rights holder for written permission, and keep it.

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