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Platform status

GAMPEON is early. This page says honestly what exists. Every other page in these docs carries the same status labels.

Part Status Notes
Accounts, profiles, studios, projects Preview Closed test, sign-up by invitation only.
Marketplace (publish, download, report) Preview Everything is free. No payments yet.
Server browser and heartbeats Preview Servers can register and report players.
Web API Preview https://api.gampeon.com, can change without notice.
Lua runtime (resources, events, threads, exports, commands, convars, HTTP, MySQL.*) Preview Runs in gampeon-server with MariaDB, MySQL or SQLite. On the game server in testing, with HTTP and SQLite; MariaDB and MySQL there come later.
Join check and player functions Preview playerJoining, playerDropped, gampeon: and license: identifiers, join ticket from the launcher.
Client scripts Preview Download automatically when joining, only from trusted test servers until the client sandbox review. See Client scripts.
Text chat Preview Built-in chat resource with FiveM events, /commands with permissions and a chat window in the game (T). See Text chat.
Kick and ban Preview clientkick, ban, unban and banlist in the server console and in chat with permissions, saved in bans.json. Players see the reason in the game. A web admin page is planned. See Kick and ban.
Web interfaces for scripts (NUI) Preview Same API as FiveM NUI. In the game on test servers and in gampeon-server. Pages on surfaces in the world and loading screens come later. See Web interfaces.
Game client Preview Walk with WASD, look with the mouse and jump with Space in a simple test world with a default sun and sky. Players appear as simple figures until real character models arrive. On test servers.
Game API: player characters Preview Position, heading, speed and teleport with FiveM names. In the game on test servers and in gampeon-server’s placeholder world. See World and entities.
Game API: objects Preview CreateObject, DeleteEntity, FreezeEntityPosition on the server with five built-in models. In the game on test servers and in gampeon-server. See Objects.
Block worlds Preview Terrain from a seed that players dig and build in, with built-in controls, server checks and saving. Scripts decide drops and placing. In gampeon-server; in the game after the first build test. Own block types come later. See Block worlds.
Private game packages (your own Unreal content, only in your project) Preview Maps, models, characters and sounds for one project, loaded only by its servers. Cook with the creator kit, upload in the project’s Game packages tab, and the launcher downloads the package when players press Play. See Upload your game package. Checks for Blueprint logic, encryption and models for CreateObject come later.
RP Starter with ESX and QBCore bridges Preview Characters, money, jobs, inventory, HUD and admin commands, in the SDK under starter/rp. Tested in gampeon-server; in the game on test servers. Gangs, vehicles and slot inventories come later. See RP Starter.
Game API for vehicles, client-side objects and the rest of the world Planned Comes step by step with the Unreal Engine plugin.
Access tokens with scopes and activity log Preview In the API and in the portal under Account → Access tokens.
MCP server for AI assistants Preview Online at https://api.gampeon.com/mcp/docs (no sign-in) and https://api.gampeon.com/mcp with an access token. Sign-in with OAuth is planned. See MCP server.
Communities for studios and projects (channels, roles, invites, moderation) Preview In the API. Messages update by polling until real-time updates arrive.
Desktop launcher Planned In early development, not yet available for download.
Test servers on demand Planned
GAMPEON Studio (Unreal Editor plugin) Planned
GAMPEONS currency and payouts Planned

The changelog lists every change as it ships.

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