Glossary
Client : The game running on a player’s computer. Client scripts run there.
Event : A named message. Scripts fire events and react to them. See Events.
Export : A function one resource offers to other resources. See Exports.
Handle
: Your unique account name, for example @nova_builds. Lowercase letters, digits and _.
Heartbeat : The message a game server sends every 30 seconds to stay in the server browser.
Manifest
: The file fxmanifest.lua (or resource.lua) that tells GAMPEON which scripts and files a resource has. See Manifest.
MCP : Model Context Protocol, the open standard AI assistants use to work with tools such as GAMPEON. See MCP server.
Native : In FiveM, a function of the GTA game engine. GAMPEON has no GTA natives.
Resource : A folder with a manifest, scripts and files. The unit you write, start and share.
Rights statement : The confirmation every creator gives when publishing a version: you own the content or may use it. See Rights statement.
Sandbox : The protected environment scripts run in, with limits on memory and run time. See Sandbox.
Server : The authoritative game server. Server scripts run there and decide what is true.
Slug
: The short name of a studio or project in URLs, for example neon-racers.
Studio : A team that owns projects together.
Thread
: A function that runs over time and can pause with Wait. See Threads and timers.