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Glossary

Client : The game running on a player’s computer. Client scripts run there.

Event : A named message. Scripts fire events and react to them. See Events.

Export : A function one resource offers to other resources. See Exports.

Handle : Your unique account name, for example @nova_builds. Lowercase letters, digits and _.

Heartbeat : The message a game server sends every 30 seconds to stay in the server browser.

Manifest : The file fxmanifest.lua (or resource.lua) that tells GAMPEON which scripts and files a resource has. See Manifest.

MCP : Model Context Protocol, the open standard AI assistants use to work with tools such as GAMPEON. See MCP server.

Native : In FiveM, a function of the GTA game engine. GAMPEON has no GTA natives.

Resource : A folder with a manifest, scripts and files. The unit you write, start and share.

Rights statement : The confirmation every creator gives when publishing a version: you own the content or may use it. See Rights statement.

Sandbox : The protected environment scripts run in, with limits on memory and run time. See Sandbox.

Server : The authoritative game server. Server scripts run there and decide what is true.

Slug : The short name of a studio or project in URLs, for example neon-racers.

Studio : A team that owns projects together.

Thread : A function that runs over time and can pause with Wait. See Threads and timers.

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